![]() The prefab acts as a template from which you can create new object instances in the scene. You can assign custom icons to GameObjects, Prefabs An asset type that allows you to store a GameObject complete with components and properties. ![]() If you reorder these common components, the changes apply to all of the selected GameObjects. When you select multiple GameObjects, the Inspector displays all of the components that the selected GameObjects have in common. Reordering GameObject components in the Inspector using the context menu Reordering components for multiple GameObjects Right-click a component to open the context menu, and select Move Up or Move Down.Reordering GameObject components in the Inspector by dragging and dropping When you drag a component header, a blue insertion marker appears where Unity will place the component. Drag-and-drop component headers from one position to another.To reorder a GameObject’s components in the Inspector window, do one of the following: You cannot move it, or place other components above it. More info See in Glossary is always the topmost component. The component order you apply in the Inspector is the same order that you need to use when you query components in your scripts.Ī GameObject’s Transform component A Transform component determines the Position, Rotation, and Scale of each object in the scene. You can reorder a GameObject’s components in the Inspector window. A focused Inspector only ever displays the properties of the item you open it for. Note:įocused Inspectors are an alternative to locking the Inspector window. For example, if you’re fine-tuning a Camera’s position, you can lock an Inspector window to the Camera, and open a second Inspector window ( More Items ( ⋮) menu: Add Tab > Inspector) to continue displaying the properties of the current selection. This is useful when you’re editing one item’s properties frequently. The Inspector lock button in in its unlocked (left) and locked (right) states The lock icon changes to show that the Inspector is now locked to the selection. To lock an Inspector window to an item, click the lock icon in the Inspector window. In that case, you can lock an Inspector window to a specific item. But sometimes, it’s useful to keep one item in the Inspector while you work with other items. Normally, the Inspector shows the properties of the currently selected GameObject, script, or Asset. More info See in Glossary, and Assets, see Editing properties. More info See in Glossary, scripts A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. A GameObject’s functionality is defined by the Components attached to it. For information about setting properties for GameObjects The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. This page describes some options for controlling the Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values.
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