Lots of hidden places and mysteries to be solved await you in Across the Obelisk. Take a path, fight your way through it, complete quests and the world will evolve in front of you. there are a lot of combinations that you can apply to each hero.Įach game will be different. More than 500 upgradeable cards and 200 items to choose, will let you customize your heroes with different builds: poisons, bleeds, defensive skills. it's not the same to play with a fire wizard than a shadow mage, would you play with two healers or rather play with a damage oriented group? Each one of them have his own cards, items, mechanics, stats and strengths. will you help the farmers against a group of small fiery demons or will you search among the ashes for nice loot?Ĭhoose among 12 unlockable characters and form your party. Each one of you will control a hero in combat but all of you will have to work together and decide what's best for the group. You can play solo or with up to three other players. Face powerful bosses in tactical combat.Events and quests where your decisions affect how the story unfolds.Procedural generated system intended to be highly replayable.+500 cards and items to choose, craft and upgrade.16 unlockable characters to create your party.Play solo or co-op with up to three friends.For a newcomer, this is a solid entry-point, with engaging battles, a good long-term. It appears in the lists for best PS2 games with almost boring regularity, and the re-release on the Xbox 360 as part of the Silent Hill HD collection just added to its fame. Roguebook is a competent game, both a good and a bad thing to be in the crowded rogue and card game spaces. The Metacritic score for the PS2 version sits at 89% even today, and it’s a title which regularly appears in lists of the greatest video games of all time. It appears that the critics also loved Silent Hill, as it sold over a million units in its first month on sale, with the majority of the copies sold in North America. Sat in the dark, with the volume up, I managed to scare myself to death almost. Best of all though, Silent Hill 2 actually played well and whilst the controls took a bit of getting used to, the actual playing of the game was a terrifying experience. The fog in the town was back too – well, we had to have that – and again created the claustrophobic atmosphere that was remembered from the first game. Without a word of a lie, after the first cutscene finished and James was left looking into a mirror, I genuinely didn’t realise the cutscene had ended it wasn’t until I moved the controller that I realised the game was afoot. Remember those days?Ī good point about Silent Hill 2 was the way the visuals came across. And because of the era when the game released, there was no internet to check for walkthroughs instead we were reduced to having to wait for a magazine to publish a guide to let us get a different ending. I’m not sure about any of that, but I do remember he hit like a train and that Great Knife was capable of removing large portions of health in a single swipe.Īn interesting point about the story is that are six possible endings (three on the first playthrough, a further three that can be unlocked on a second playthrough). According to articles published by cleverer people than me, apparently his design suggests the possibility of pain, the triangular head at least, while the Great Knife represents the sexual frustration that James felt as his wife was dying. There has to be a special mention made of the design of the monsters, especially the twisted nurses in the hospital who gave me nightmares for weeks, and Pyramid Head himself, with his Great Knife that he drags around behind him. It’s fair to say that the story powering Silent Hill 2 isn’t all sunshine and rainbows.
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